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    Today is Sunday, March 24, 2019  
     
    Student Office 365 Email: https://login.microsoftonline.com/
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    Student Symbaloo: webmix of pre-approved sites
     
     
     

    Students have been using Minecraft Education Edition in the tech lab. Below is an example of some builds:

     

     
     
         Educational Technology Standards for Students
       (ISTE Standards-Students)
    1. Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

    2. Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

    3. Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

    4. Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

    5. Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

    6. Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

    7. Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

       21st Century Skills

    1. Access and Evaluate Information
    2. Use and Manage Information, Analyze Media
    3. Create Media Products
    4. Apply Technology Effectively

       Today's students are Digital Learners

    1. Prefer learning that is relevant, instantly useful, and fun
    2. Prefer instant gratification and rewards
    3. Prefer receiving information quickly from multiple multimedia resources
    4. Prefer processing pictures, sounds and video over text
    5. Prefer to interact simultaneously with many others
          
    Quick Links                                                                 
     
     
    Global Service Opportunity:
     
    Click on the link to Free Rice to improve your vocabulary skills, math skills,
    and many more subject areas. For each answer you get right, Free Rice
    donates 10 grains of rice through the World Food Programme to help  
    end hunger.
     
     
     
    computers exchanging email
     

     
     
     
    WELCOME TO ADVISORY AND READING
     
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